2K released its first NBA 2K21 demo for PlayStation 4, Xbox One, and Nintendo Switch on August 24. The demo has three trial modes. The three methods are MyPlayer, 2KU, and Quick Game. In these three modes, 2KU should be played first. During the download process, players can enter the stadium while training while waiting to download the demo file.
2KU's training consists of eight parts: shooting, possession, triple threats, passing, free throws, block tactics, penalty zone tactics, and defense. The most intuitive change we have seen in training is the shooting stick. The shooting bar of this game has been released from the previous game to find the pointing point. Besides, the professional joystick shooting in the game has become a brand new aiming system. When pushing the joystick down, you need to make slight adjustments to complete the shot or layup in the left and right directions. In other words, you no longer need to spend time when shooting with a professional joystick.
It should be noted that you can only shoot the game by pressing the joystick. Compared with the previous professional joystick, the new aiming system increases the difficulty of shooting. When adjusting left and right, if no force is used, three points will be shot. The shooting feedback has also been changed. If you use these button inputs for earlier or later shooting, the right joystick shooting will change to left or right. In this demo, there are still errors in the shooting bar. The shooting bar with the right joystick will appear in the second half of the shot. After being skilled, it can even turn green (black basketball?). Generally speaking, this shooting change will not affect players who are used to button shooting. However, players accustomed to shooting with professional joysticks still need to adjust or switch to button shooting.
The dribbling system in this game has also been changed. Push the right joystick left or right to free dribble. Raising the correct joystick becomes the iconic dribbling action. Tap the joystick on the right to make a quick one-on-one dribble action, press and hold the sprint, while tapping the joystick on the right to change the dribbling story quickly. These operational changes and increased dribbling movements require players to take some time to adapt.
The most crucial change in MyPlayer this time is that the point guard's maximum height can be set to 6'8 (2.03 meters), which means that this time the point guard template can be Hardaway or Magic. Lillard and 2K still propose this change. It should be noted that the number of ball possessions decreases with height, and the highest point guard for a 6-foot-8 pure point guard is 78. The skill assignment interface is the same as the previous game. The last round of modeling pie charts increased from 10 to 14. In terms of badges, the badge's critical points have been improved, but the snapshot has been deleted. The badge replacement of the previous year will be refunded at any time. After the player creates the character, the player will join the Clippers and Bucks to compete.
There are five trial versions for fast games in this demo. The available teams are Active Bucks, Active Clippers, Celtics, and Lakers. The collision between players in the game becomes more real. If the physical energy is too low, the ball is particularly vulnerable to theft. The passing and passing aspects have also been optimized, and now even accurate passes are quickly interrupted by defenders. The texture of the jersey has been significantly improved. You can see the embroidery on the Lakers retro jersey.
It should be noted that in this demo, the only way to pause is to exit the game and switch the camera. If you want to change the player, you cannot press OPTIONS to change them in advance. They can only be changed manually within the timeout period requested by the coach.
The complete demo version has been revised, with significant innovations in shooting and dribbling. The increase in dribbling action allows players to have more dribbling combinations. Nevertheless, changing expert shots will still make many players accustomed to shooting feel uncomfortable. This is just a demonstration. I believe that 2K in the official version will bring us a better experience.
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