Since we have iterated in the PS5 review, the new DualSense controller can reveal feedback well. The pad enables you to experience PlayStation 5 games in a way that no previous DualShock device has ever had, providing force feedback in the trigger and providing a realistic rumble that can display different textures. But despite the revolutionary significance of this technology, it ultimately boils down to the developers who use it in meaningful ways. As we continue to introduce Sony's next-generation game consoles, we think it is useful to put together some of the controller's impressions so far and implement it in various games and genres.
NBA 2K21
NBA 2K21 sounds like trying to make the DualSense controller work somewhat tricky. Since we have played all games on PS5, this is the only game where we can hear the controller's internal mechanism. We are not big fans of the games we have played so far. It makes sense. When you try to sprint with a player with insufficient energy, you will feel the trigger is tight. If you need NBA2K21 MT to build MyTEAM, you can search NBA2K21 MT though Google.com
Similarly, when you defend your opponent, the L2 button will rattle to demonstrate the game's physical movement. We hope to become more mature here. For example, a slight bounce when bouncing a ball is more meaningful than a developer's job.
Sackboy: A big adventure
Sackboy: Big Adventure is an excellent example of a game. After playing Astro's Playroom, the game is a bit disappointing. What needs to be clear is that the use of DualSense is entirely harmless. However, once you physically feel the different surfaces through the controller, it isn't easy to play titles that do not provide the same feedback level. However, here are some great ideas: the navigation menu does feel very tactile due to tactile feedback, and when you pick up an object to reflect the hero's pressure of the same name, the trigger will tighten. Even at certain moments, you must use motion controls for the gyroscope to work correctly. It's just that when the game rains, we can't help but feel disappointed, and now you can't handle it with DualSense.
Call of Duty: Black Ops Cold War
The DualSense controller in Call of Duty: Black Ops significantly improves the Cold War because the trigger increases your recoil when shooting. Depending on the weapon's weight, you will feel the resistance of the L2 when aiming the scope, which makes more massive guns heavier. But the cool feature is the way the R2 rattles under your fingers and even gets stuck when reloading. Simultaneously, haptics can add directional feedback to what happens on the screen, such as nearby explosions and bullets. Although professionals may feel that this will affect their performance, it is indeed a revolutionary thing, but as casual wear, we like immersive enjoyment.
Devil May Cry 5: Special Edition
Devil May Cry 5: Special Edition uses DualSense as one of the reasons to prove its rationality, but in general, its implementation is meaningless. Most haptic feedback is based on the DualShock 4 rumble of the original game, so there is not much texture here. It's primary "function" is Nero's Exceed, which can effectively make the character "stir" his sword like a motorcycle. The real feeling is relaxed under the fingers-it reminds us of flashlights that need to be squeezed without a battery-but the mechanics always confuse the original flashlight, which makes the execution in intense battle scenes more challenging.
DIRT 5
The potential of DIRT 5 to match Astro's Playroom is extraordinary, but we are disappointed with the title's DualSense implementation. The adaptive trigger is used very well. When you pull the brakes at high speed, you will feel nervous, and when you switch between different surfaces, the throttle will also show grip changes. However, haptic feedback lacks nuance. We want to use different textures, depending on whether you drive on dirt, snow, or ice. In general, the title is just the motivation of the board, giving a tiring experience without any actual nuances.
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