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Why we rejoice about the need for speed to return to Criterion Games - Criterion Games - Video Peeling news, instructions, exemplary procedures, reviews and culture


EA recently returned the racing franchise to Criterion - and we could not be more excited what that could mean for the series.

Just like most long-standing game franchise companies, _ need after speed_ has by its fair proportion of needs and triumphs. The up and down the development of an old franchise to meet the needs of constantly changing players and at the same time capture at the identity of intellectual property is something for which there is really no rules. You just have to make the best decisions that you can make at a certain point in time, and roll with the beats as soon as you come. As such, Electronic Arts has tried its best to keep that _ need after speed_ franchise as dynamic and profitable as possible.

They could argue that in the pursuit of market control, _ need for speed_ many had lost their identity a little lost, but the truth is that no series lasts so long _ need after speed_ has without much change here and there. One of the biggest changes in the series went from their long-standing developer Criterion Games, who oversee the development of some of the most prestest titles of the series, to Ghost Games, who had previously nothing special and was more or less only a Frankenstein developer team that of EA with people of Dice, Black Box and other studios was put together.

After working with Criterion at NEED for Speed ​​Rivalen In 2013, Ghost Games carried the coat independently and made many of the less than outstanding _ need for speed_ games of recent years, such as the reboot 2017, need for speed payback, and finally , _ Demand for speed heat_, which actually turned out to be pretty well. Nevertheless, it seems that after years in which we might be in less than ideal hands, the _ need after speed_ The torch is returned to Criterion. For everyone in love with the older games of the series or in one of the other masterpieces of Criterion, these are outstanding news. Here is the reason:

Let's first talk about the criterion for a second. This is a developer who certainly had its heights and depths, but let us be real here. Every studio that was able to bring the unrestricted classics like that ausbrennen series in the world, deserves their attention. The original few ausburn games are still considered a few of the best examples of arcade races from their best side, and the chances are good that criterion maybe again on the wheel _ need for speed_ We will see something of this flair and creativity returns to a series, which certainly needs it at this point. This does not indicate that _ need after speed_ must be so crazy and crazy like ausburn and I do not think we should expect that, but certainly it could be exactly what the doctor has commanded, the series a few notches back into this To take direction.

It is questionable whether the praise is nfs heat is largely due to this game undertakes a few small steps towards this mentality and continue to go further from games like forza and gran Turismo, which undoubtedly this ultrareistic market for driving games at this point have driven into the tightness. It certainly makes no sense to compete with it, and it looks like Hitz was the best attempt from Ghost Games to reflect this truth. Nobody knows this truth more than criterion. The ausbuchen games, as well as the few _ need for speed_ games where they worked, were all in their own room between the Super Arcade Y and the super-realistic, and that was a good room for the nfs games to Plant their flag.

In addition to the mere stewards of the team, as it currently exists, further good news has become known about this development. We now know that according to EA many of the leading designers and engineers have worked on the last, _ need for speed_ games are transferred to criterion to help with future titles while criterion remains in the leadership position. This is a fantastic decision of EA. While the last few nfs games may not have met the standards of many players in a sense. They all look great and sounded.

So many of those responsible for the actual construction of assets that were responsible for sound engineering and other artistic elements will help and be directed by Criterion, who could use the additional hands at this point, as they were rather small in recent years . In any case, Criterion could be perfectly furnished to achieve one of the best results if this talent transfer is good _ need after speed_ games of all time with the design talent of some of the best people of Ghost and the creative minds that have brought us ausbennen and schwarz Guide project and say that.

Apart from that, at the moment we have only a great team and a great arrangement of circumstances in favor of Criterion, there is another less measurable aspect that could provide for excitement. Creative energy burst. How did Criterion work exactly in recent years? Have you been interesting since EA? _ Need after speed_ away from you, downsized and rejected? Not really. After packing your small part of the help NEED for Speed ​​Rivalen Criterion Half Dice directly at star Wars Battlefront by working on an independent X-Wing VR mission for the game. This was by no means waste of time, as the VR mission was pretty cool, but in fact far from what the studio had worked about a year ago.

Thereafter, continue to work BattleFront 2, most of the most of DICE, are probably not particularly fulfilling for their creative minds. Thereafter, Criterion received another opportunity to create the Firestorm Battle Royale mode for schlachtfeld 5. Despite the fact that schlachtfeld 5 Firestorm received mixed reviews and a lot of counter-reactions due to poor marketing decisions. It actually turned out to be pretty good and was able to capture the chaos of battlefield games and most of them transfer it well into the Battle Royal format. Nevertheless, the completion of this mode would mean almost a decade in which no major role in creating or completing its own games is played. Not to mention a racing game or a unique IP.

The talented heads that remained at Criterion were allowed to work in the extremely small box of small tasks for other games that have already been created by other teams, and that's not the natural function of creativity. Now with _ need for speed after speed_ be finally in the hands of Criterion and this team with more autonomy and creative responsibility than in many years, it is fair to assume that an explosion of creative ideas and new settings for the series are on the way. Who knows, maybe the series gets exactly the breath of fresh air, which she needed so long.

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