Neverwinter: Infernal Descent Interview - Welcome to Hell - players - Video Pavel News, Instructions, Exemplary Procedures, Reviews and Cultu
Nick Corea, Senior Content Designer at Cryptic, talks to players over the latest update of the MMORPG.
About a month ago, Cryptic and Perfect World has been released höllenabstieg, _ the next one in a long range of extensions for your MMORPG, _NIEMAL WINTER. Bring a new endgame dungeon with a new area to explore, an adaptation of the baldur's gate: descent in avernus history and more, it's certainly a pretty puzzled update - and now it is also available for PS4 and Xbox One. We have recently sent some of our update questions to the developers, hoping to find out more details. Below you can read our conversation with Nick Corea, Senior Content Designer at Cryptic.
"One of our goals was, brand new characters for the niemals winter world, which would be visible in future content. "
How was the process to bring the storyline "Descent Into Avernus" as a new campaign in the game?
It is always exciting to work with new material from Wizards of the Coast! Given the nature of our action MMORPG, there is no one-to-one translation of the tabletop game, but we do our best to capture the spirit of history.
When we started working on this module, we first read the baldur's gate: descent in avernus book. We then came together and talked about the history, characters, places, enemies and actions. We decided to make our version of history with new heroes and a tragic fortress down to Avernus. And because the story of Zariel is so epic, we decided to tell the story in consecutive publications.
One of our goals was, brand new characters for the niemals winter world, which would be visible in future content, as we have done in the past with Makos, Knox, Celeste and Xuna. Our new heroes are Alric Vallenhas of the Paladin and Etria Sael of the Bard. Their background stories unfold in the course of the campaign. ALRICS Family High Castle and the surrounding land are moved to Avernus, and the players help to defend the many innocent souls of the Vallenhas estate from the unfamiliaries of hell.
This story also gave us the opportunity to take a place familiar with many players, and to reinterpret him in a hellish and chaotic landscape, which is flooded by other monstrosities. And to keep the players on trot, we have developed a new method to distribute the large number of new quests.
Do you immediately have plans to organize more events that resemble the youngest bright pits?
Yes, we are doing more events like light pit. We like the idea to perform multi-week events that develop over time.
"This attention to detail is especially necessary for dungeons because they are such a critical part of the dungeons niemals winter experience and are often often played. Therefore, we would like to ensure that it will be exciting every time it is executed. "
Can you talk to us about the new endgame dungeon and which design philosophy is behind it when you invented it?
The dungeon design comes from two main areas: First, the story we tell, or the theme of the dungeon; And secondly, the mechanics to face the players.
HöllenBester Players come to the family Vallenhas, who find that their fortress is pulled into the nine hells. In the end, the players try to free the land of Vallenhas, which leads them to a hellish citadel, where they are trying to break the chains that pull down the estate to Avernus.
In view of this story, we have then designed the dungeon room. We knew that we wanted a floating piece of land with massive chains in different places, but we still needed a structure to form the playable space. The idea that devils reveal the buildings that end in Avernus, seemed to be an interesting angle. We went with a castle structure from a very different civilization that used the devils as one of their fortresses. This offered the interesting contrast to the basalt rocks and the reddish sky. The interior, which was originally designed by wealthy nobles, has now been rebuilt to accommodate a blacksmith, with which the devil wars were fueled.
At the same time, when we mapped the river through the dungeon, we also worked out the Dungeon bosses. As a devilish dungeon, we decided for a brand new body, a classic pit fend and a hellfire engine. Over several weeks, we have refined the mechanics for every boss, the rotation of the skills and the field for every boss fight. We tried to ensure that every boss has unique aspects so that experience in the entire dungeon feels exciting and different.
From then on, it was about to do the work, to carry out many game tests and to apply a lot of polish. This attention to detail is especially necessary for dungeons, as they are such a critical part of the dungeons niemals winter experience and are often often played. Therefore, we would like to ensure that it will be exciting every time it is executed.
about how much content as a whole would you say Höllenabstieg supplements _NIEMAL Winter, _ in terms of the game hours?
The number of play hours depends on the player and of how everyone approaches content. When progress in the campaign will be achieved, new content and new parts of history will be available. Over time, players will be able to play all unlocked content as the new dungeon to collect new rewards.
For players who have played niemals winter For a while they will find that höllenabstell adds a typical amount of content, similar to modules RAVENLOFT and the lornor city OMU.
"The main thing neverwinter: Hell descent The adventure zone is one of the larger cards we created. "
How big is the new zone? Höllenabstieg ?
The main neverwinter: Hell descent The adventure zone is one of the larger cards we created. There are some spectacular pictures, including the hellish estate Vallenhas and the nearby Avernus areas. There are many different places that you can visit when looking around the map to save the souls prisoner.
Do you have plans to start the switch?
This is something we would like to examine, but we have no updates to start niemals winter on new platforms at this time.
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